Start your Own Project

It is not advised to modify the SimGrid source code directly, as it will make it difficult to upgrade to the next version of SimGrid. Instead, you should create your own working directory somewhere on your disk (say /home/joe/MyFirstSimulator/), and write your code in there.

Cloning a Template Project for S4U

If you plan to use the modern S4U interface of SimGrid, the easiest way is to clone the Template Project directly. It contains the necessary configuration to use cmake and S4U together.

Once you forked the project on FramaGit, do not forget to remove the fork relationship, as you won’t need it unless you plan to contribute to the template itself.

Building your project with CMake

Here is a CMakeLists.txt that you can use as a starting point for your project. It builds two simulators from a given set of source files.

cmake_minimum_required(VERSION 2.8.8)
project(MyFirstSimulator)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
find_package(SimGrid REQUIRED)
include_directories(${SimGrid_INCLUDE_DIR})

set(SIMULATOR_SOURCES main.c other.c util.c)
add_executable(my_simulator ${SIMULATOR_SOURCES})
target_link_libraries(my_simulator ${SimGrid_LIBRARY})

set(OTHER_SOURCES blah.c bar.c foo.h)
add_executable(other_xp ${OTHER_SOURCES})
target_link_libraries(other_xp ${SimGrid_LIBRARY})

For that, you need FindSimGrid.cmake, that is located at the root of the SimGrid tree. You can either copy this file into the cmake/Modules directory of your project, or use the version installed on the disk. Both solutions present advantages and drawbacks: if you copy the file, you have to keep it in sync manually but your project will produce relevant error messages when trying to compile on a machine where SimGrid is not installed. Please also refer to the file header for more information.

Building your project with Makefile

Here is a Makefile that will work if your project is composed of three C files named util.h, util.c and mysimulator.c. You should take it as a starting point, and adapt it to your code. There are plenty of documentation and tutorials on Makefile if the file’s comments are not enough for you.

# The first rule of a Makefile is the default target. It will be built when make is called with no parameter
# Here, we want to build the binary 'mysimulator'
all: mysimulator

# This second rule lists the dependencies of the mysimulator binary
# How this dependencies are linked is described in an implicit rule below
mysimulator: mysimulator.o util.o

# These third give the dependencies of the each source file
mysimulator.o: mysimulator.c util.h # list every .h that you use
util.o: util.c util.h

# Some configuration
SIMGRID_INSTALL_PATH = /opt/simgrid # Where you installed simgrid
CC = gcc                            # Your compiler
WARNING = -Wshadow -Wcast-align -Waggregate-return -Wmissing-prototypes \
          -Wmissing-declarations -Wstrict-prototypes -Wmissing-prototypes \
          -Wmissing-declarations -Wmissing-noreturn -Wredundant-decls \
          -Wnested-externs -Wpointer-arith -Wwrite-strings -finline-functions

# CFLAGS = -g -O0 $(WARNINGS) # Use this line to make debugging easier
CFLAGS = -g -O2 $(WARNINGS) # Use this line to get better performance

# No change should be mandated past that line
#############################################
# The following are implicit rules, used by default to actually build
# the targets for which you listed the dependencies above.

# The blanks before the $(CC) must be a Tab char, not spaces
%: %.o
     $(CC) -L$(SIMGRID_INSTALL_PATH)/lib/    $(CFLAGS) $^ -lsimgrid -o $@
%.o: %.c
     $(CC) -I$(SIMGRID_INSTALL_PATH)/include $(CFLAGS) -c -o $@ $<

clean:
     rm -f *.o *~
.PHONY: clean

Develop in C++ with Eclipse

If you wish to develop your plugin or modify SimGrid using Eclipse. You have to run cmake and import it as a Makefile project.

Next you have to activate C++11 in your build settings, add -std=c++11 in the CDT GCC Built-in compiler settings.

_images/eclipseScreenShot.png

Building the Java examples in Eclipse

If you want to build our Java examples in Eclipse, get the whole source code and open the archive on your disk. In Eclipse, select the menu “File / Import”, and then in the wizard “General / Existing Project into Workspace”. On the Next page, select the directory “examples/java” that you can find in the SimGrid source tree as a root directory and finish the creation.

The file simgrid.jar must be in the root directory of the SimGrid tree. That’s where it is built by default, but if you don’t want to compile it yourself, just grab that file from the SimGrid website and copy it in here.

Please note that once you better understand SimGrid, you should not modify the examples directly but instead create your own project in eclipse. This will make it easier to upgrade to another version of SimGrid.

Troubleshooting your Project Setup

Library not found

When the library cannot be found, you will get such an error message similar to:

./masterworker1: error while loading shared libraries: libsimgrid.so: cannot open shared object file: No such file or directory

To fix this, add the path to where you installed the library to the LD_LIBRARY_PATH variable. You can add the following line to your ~/.bashrc so that it gets executed each time you log into your computer.

export LD_LIBRARY_PATH=/opt/simgrid/lib

Many undefined references

masterworker.c:209: undefined reference to `sg_version_check'
masterworker.c:209: undefined reference to `MSG_init_nocheck'
(and many other undefined references)

This happens when the linker tries to use the wrong library. Use LD_LIBRARY_PATH as in the previous item to provide the path to the right library.

Only a few undefined references

Sometimes, the compilation only spits very few “undefined reference” errors. A possible cause is that the system selected an old version of the SimGrid library somewhere on your disk.

Dicover which version is used with ldd name-of-yoursimulator. Once you’ve found the obsolete copy of SimGrid, just erase it, and recompile and relaunch your program.